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Listed under:  Mathematics  >  Statistics and probability  >  Statistical frequency
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MoneySmart: Sal's secret

This is a year 3 mathematics unit of work about saving and budgeting for a class party. The unit is intended to take about 10.5 hours of teaching and learning time spread over some months. It consists of nine student activities supported by teacher notes on curriculum, pedagogy and assessment. Student activities include ...

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TIMES Module 11: Statistics and Probability: chance, year 6 - teacher guide

This is a 17-page guide for teachers. It continues the development of probability. A careful consideration of outcomes and equally likely outcomes is undertaken. Experiments involving known probabilities are considered and what is observed is compared with what is expected. This is carried out with both small and large ...

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TIMES Module 12: Statistics and Probability: chance, year 7 - teacher guide

This is a 13-page guide for teachers. It continues the development of probability. A careful consideration of outcomes and equally likely outcomes is undertaken. In year 7, students revisit simple situations with a clear and easily listed number of possible outcomes that can, or may, be assumed to be equally likely. In ...

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Push your luck

This teaching resource outlines an introductory activity for students involving rolling two dice multiple times, adding the numerical value shown on the faces and recording the outcome using a tally sheet. The resource could be used by teachers to plan a class activity, or for students to carry out at home. The resource ...

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Introduction to probability

This is a website designed for both teachers and students in year 5, and addresses components of the probability topic. It is particularly relevant for discussing chance experiments where the probability of events is equally likely and for describing those events using fractions. There are pages for both teachers and students. ...

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Peg + Cat: Sort the recycling

Peg, Cat and her neighbour Lady Viv sort and recycle junk left behind in the field. Not only does this clip show how important recycling is it also can be used to discuss organising information and graphing.

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reSolve: Authentic Problems: Target Ball

This sequence of four lessons explores the relationship between an informal unit of measure and what is being measured using the context of designing a game of 'Target Ball'. Students work in groups to collect data on how far their chose ball rolls, using a cut-out foot as an informal unit of measure. They represent and ...

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reSolve: Measurement - Jump!

In this sequence of two lessons, students investigate how far they can jump and explore the jumping distance of a range of animals. Students first estimate the distance they can jump, then undertake an investigation by jumping using a range of techniques. Class data is recorded and displayed and students compare their jumping ...

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reSolve: Scrabble Stats

This sequence of lessons invites students to collect data about letter frequency in a variety of text sources. They use their findings to critically evaluate letter point values in Scrabble, compare them to historical values, create their own themed Scrabble point values and to decipher an encoded excerpt of text. Each ...

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reSolve: Statistics - Licorice Lines

This sequence of two lessons explores the concept of statistical variation. Students make licorice logs both by hand and by using a Play Doh machine. They record and compare the attributes of both types of licorice by plotting their findings and comparing the shapes of the two plots. Students are then challenged to produce ...

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MathXplosion, Ep 33: On the grid

Explore graphs, grids and mapping with a focus on reading and writing location data using coordinate geometry. Grids and maps illustrate the concepts of parallel/perpendicular lines (axes or labelled number lines), ordered pairs and intersection points.

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Count Us In, Ep 9: Using data about favourite foods

Flynn helps Dodly gather information about monsters' favourite foods for Dodly's new cafe menu. Watch and learn while the two monsters research their friends' favourite foods and then display and organise this information. Will Flynn ever get fed at Cafe de Dodly?

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reSolve: Statistics - Planning Playgrounds

This sequence of four lessons engages students in sorting, classifying, representing and interpreting data in order to plan a playground for their school or community. Students choose simple questions for a survey, gather responses and make simple inferences from their data. They then create picture graphs and explore how ...

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reSolve: Monte Carlo Simulations

This sequence of two lessons explores how statistical techniques that rely on randomly generated data can be used to solve problems. In the first lesson, students compare different methods for calculating the area of an irregular shape, using the context of oil spill maps. They are introduced to the Monte Carlo method for ...

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Graphing

Graphs can be used to illustrate the relationship between two variables. Watch this fun animation from NASA to learn the basics of graphing.

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ReSolve: Hot Streaks

This sequence of two lessons students investigate streaks in statistical data. They develop tests for randomness in order to distinguish between random and non-random results and use their understanding of randomness to investigate the existence or otherwise of the 'hot streak' phenomenon in basketball. Each lesson is outlined ...

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reSolve: Authentic Problems: Bottle Flipping

This sequence of four lessons explores fractions and statistical reasoning through conducting a series of fair tests to answer the question 'What fraction of a bottle needs to be filled with water to be the best for bottle flipping?'. The lessons focus on building understanding of fractions and collecting, organising and ...

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Primary mathematics: games, simulations and modelling

These seven learning activities, which focus on 'games, simulations and modelling' using a variety of tools (software) and devices (hardware), illustrate the ways in which content, pedagogy and technology can be successfully and effectively integrated in order to promote learning. In the activities, teachers use games, ...

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Conduct chance experiments: Year 6 – planning tool

This planning resource for Year 6 is for the topic of Conduct chance experiments. Students predict the frequency of an outcome of repeated chance experiments. They conduct simulations using digital tools to generate and record the outcomes, and observe the effect of many trials on the outcome. They then compare observed ...

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Possible outcomes: Year 6 – planning tool

This planning resource for Year 6 is for the topic of Possible outcomes. Students represent the probability of an event occurring on a scale of zero to one as decimals, fractions or percentages.